AI Insights · Timothy · April 2022
Top 5 io Games in the UK Q1 2022: Unified Platform Performance
Discover the performance trends of the top 5 io games in the UK for Q1 2022, including weekly downloads, revenue, and active users metrics.
In the first quarter of 2022, the top 5 io games in the United Kingdom demonstrated varied performance trends on a unified platform, including both iOS and Android data. These insights, provided by Sensor Tower, reveal how each game fared in terms of weekly downloads, revenue, and active users.
Snake.io - Fun Online Snake from Kooapps experienced a steady increase in weekly revenue, peaking at approximately $467 in the week of February 21. Weekly downloads saw a notable decline, dropping from around 44.9K at the end of December to 23.5K by the end of March. However, weekly active users remained relatively stable, ranging from 192K to 224K throughout the quarter.
Hole.io by Voodoo saw a significant increase in weekly revenue, reaching a high of about $1K in mid-February. The game also experienced fluctuating download numbers, with a peak of 55K in the week of February 14. Weekly active users showed a similar trend, peaking at around 259K in the same week before stabilizing.
slither.io from Lowtech Studios LLC had modest weekly revenue, with figures staying below $100 throughout the quarter. Weekly downloads for this game varied, starting at around 30.1K in late December and seeing a dip to 8.6K by mid-March. Despite this, weekly active users remained strong, ranging from 146K to 215K.
Paper.io 2, another hit from Voodoo, experienced consistent weekly revenue, peaking at $611 in early March. The game's weekly downloads fluctuated, starting at around 29.7K and dropping to 14.1K by the end of March. Weekly active users showed a downward trend, from approximately 135K at the end of December to around 90.7K by the end of the quarter.
State.io - Conquer the World by AI Games FZ saw a substantial increase in weekly revenue, reaching a peak of $782 in the week of February 28. Weekly downloads for the game also increased significantly, peaking at about 26.1K in the same week. The number of weekly active users showed a rising trend, reaching up to 60.2K in late February before slightly declining.
These performance trends highlight the dynamic nature of the mobile gaming market in the UK, with each game showing unique patterns in downloads, revenue, and user engagement. For more detailed insights, visit Sensor Tower.